Now, I won’t claim that Brat is a well-planned, coherent language, but I have tried to keep a few things in mind.
1. Common things are shorter, simpler
For example, in Python you pass a function as a parameter by removing parentheses (meth), but invoke it using parentheses (meth()). In Ruby, this is a very weird process and makes named callbacks a bit of a pain (easier to pass a block which calls the method instead). But I invoke methods more often than I pass them as parameters, so a bare variable name means to invoke the method, while an arrow (->meth) means to use it as a value.
Another example. In Ruby, you use puts and gets to print a line (plus newline) and get a line (with the newline attached). In Java, this is System.out.println and…well, input is more of a pain. In Brat, you use p and g, and g strips the newline by default. The less common case (wanting to print without a newline) is just print.
Yet another example. If you want to do string replacement in Ruby, you use gsub to replace all matches, and sub to replace just the first. But I have pretty much never used sub, so in Brat sub replaces all matches and sub_first just does the first (and is clearer about its semantics, too.)
2. As few special cases as possible
In Brat, there are only objects and functions (and I was seriously considering making functions be objects, too, but it was too much of a pain and ruined some things). That is it. There are no keywords, and only a few “special” symbols, like ->. Instead of having separate literals for arrays and hash tables, they share the [] syntax. Operators work like in Ruby, where they are actually converted to method calls, but in Brat all operators are treated equally. Unfortunately, this means math is a little bit of a pain. I’m still thinking about how to make that better.
3. Provide as much flexibility as possible
This is the reasoning for how binary (and unary) operators work: you can define pretty much any operator you want, as long as it only contains symbols. And there are no keywords you might run into conflicts with (although you might overwrite default built-in functions/methods.)
Objects in Brat are not really constrained in any way. You can even share or swap methods between objects. It uses prototyping instead of static (or fairly static) class hierarchies, which I am still getting used to.
4. Worry about performance later
I mean, seriously. I am not going to worry about this until there is more than one person using the language.

